11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Can list different operating systems and development platforms available on modern mobile devices.
  • Is knowledgeable about mobile applications and their requirements
  • Can develop mobile applications
  • Can develop mobile applications that use web services
  • Can develop mobile applications that use databases
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Mobile operating systems and mobile platforms Internet resources
3 Introduction to Android Studio Internet resources
4 Considerations in design and practice Internet resources
5 User interface development I Internet resources
6 User interface development II Internet resources
7 User interface development III Internet resources
8 Event Handling I Internet resources
9 Event Handling II Internet resources
10 Network connections I Internet resources
11 Network connections II Internet resources
12 Data management I Internet resources
13 Data Management II Internet resources
14 Graphics and sound management I Internet resources
15 Graphics and sound management II Internet resources
16 Review of the Semester  
Course Notes/Textbooks http://developer.android.com/sdk/index.html
Suggested Readings/Materials https://developer.apple.com/ios/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
10
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
60
Seminar / Workshop
Oral Exam
Midterm
1
10
Final Exam
Total

Weighting of Semester Activities on the Final Grade
26
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
65
Seminar / Workshop
Oral Exam
Midterms
1
5
Final Exams
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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